While the Windows 8 Phone OS looks very similar to the standard Windows 8 desktop version, the live tiles and other functions are a bit more limited. At the moment GameMaker: Studio permits you to use special functions to modify the Live Tiles associated with your game, as well as one further function to check your game for Trial Play:
The tile functions are split into three groups (for the three different types of tiles that are available) and apart from the functions specific to the tile type, there are also two that are available for all types:
NOTE: The tile type for your game (and its initial
values) can be set from the
Global Game Settings.
NOTE: As with other mobile target platforms, the Back
Button on Windows Phone devices can be accessed using the
vk_backspace keyboard check.
A Flip Tile
is one that has a back and a front image and the tile switches (or
"flips") between them over time.
The following functions are available to help you control their
visual aspects:
The Iconic
Tile is one that uses an "iconic" image in all formats. This
image will occupy the whole tile for a small and medium tile, but
will be reduced to a small icon over the chosen background colour
for the wide tile (normally with some text associated with the tile
two).
The following functions can be used to set these properties:
The Cyclic
Tile is one that uses a number of wide-tile format images and
cycles between them. If the Live Tile is not a wide tile,
then only a small image will be shown.
The following functions can be used to set these properties: