background_get_texture(back);
Argument | Description |
---|---|
back | The index of the background to use. |
Returns: Pointer
This function returns a pointer for the background texture. This
value can then be used in other draw functions, particularly in
general 3D and
some of the 2D primitive
functions, as well as the Shader functions.
var tex;
tex = background_get_texture(back);
draw_primitive_begin_texture(pr_trianglestrip, tex);
draw_vertex_texture(0, 480, 0, 0);
draw_vertex_texture(640, 480, 1, 0);
draw_vertex_texture(640, 480, 1, 1);
draw_vertex_texture(0, 480, 0, 1);
draw_primitive_end();
The above code will draw a 4 vertex triangle strip textured with the texture held in the "tex" variable.