texture_get_height(tex);
| Argument | Description |
|---|---|
| tex | The texture asset to use |
Returns: Real
Returns the height of the texture with the given id, which is
always a value within the range 0 - 1. This can then be used when
mapping textures to models or primitives.
tex_h = texture_get_height(surface_get_texture(global.Surf));
The above code will get the height of the texture taken from a previously created surface.